Tassman FX Pack 2

  • 8Bit-Matrix
    Ready? This one is nasty. First, this effect is an 8-bit converter.The matrix part is that any of the input bits can be re-asigned to any output bits. Input bits are represented by the vertical axis, and output bits by the horizontal axis. Crunch, squeak and digital noise! Special thanks to Kassen for the 8-bit converters!

    Acoustic Drums (Original) (0.6MB MP3)
    Acoustic Drums (Processed) (0.6MB MP3)

  • 8Bit-Switch
    This effect is the little brother of the 8Bit-Matrix. It's an 8-bit processor with on/off switches on each bit. By default the signal is reduced to 8-bit but it's really easy to use any combination of bits. Hello crunchy drums :)

    Acoustic Drums (Original) (0.6MB MP3)
    Acoustic Drums (Processed) (0.6MB MP3)

  • Flanger
    This is the classic Tassman flanger effect patched for real time use.

    Bass (Original) (0.3MB MP3)
    Bass (Processed) (0.3MB MP3)

  • Rate Reducer
    With this effect, the signal gets re-sampled by a Sample & Hold module clock at a user-defined sample rate. There is a resonant low-pass filter before and after the re-sampling to put emphasis on particular frequencies. This device is great to emulate early digital synths.

    Acoustic Drums (Original) (0.6MB MP3)
    Acoustic Drums (Processed) (0.6MB MP3)

  • Rectifier
    This distortion effect takes the negative part of the signal and multiplies it by a factor ranging from -1 to 1. With the rectifying factor at 1, the signal is unchanged; at 0, the signal is half-rectified and the negative part of the signal is gone; at -1, the signal is full-rectified, effectively doubling its frequency. The included rectifier sub-patch also works great on modulation signals.

    Acoustic Drums (Original) (0.6MB MP3)
    Acoustic Drums (Processed) (0.6MB MP3)

  • Ring Modulator
    This device multiplies the audio signal with a modulated sine-wave generator. The effect is somewhat dissonant as the multiplication creates additional non-harmonic frequency components. If two sine-wave signals were to be multiplied, say Sine-A (400Hz) and Sine-B (600Hz), the resulting signal would have a 200Hz and 1000Hz components.

    Bass (Original) (0.3MB MP3)
    Bass (Processed) (0.3MB MP3)

    Acoustic Drums (Original) (0.3MB MP3)
    Acoustic Drums (Processed) (0.3MB MP3)

  • Stereo Chorus
    This is the classic Tassman stereo chorus effect patched for real time use.

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